Low Latency Monitoring

How to achieve low latency monitoring in a digital audio workstation when overdubbing ... without using an expensive audio interface.

 

Though the rewards of digital audio are many, my initial disappointment came immediately after I put on my headphones and record-enabled a track.

Everything seemed right. I had my headphones plugged into the computer headphone jack. The MOTU 2408 audio interface was functioning properly. The mic was live. The software settings were optimized for low latency monitoring, but for every sound that reached the mic there returned an echo through the software monitor. This infamous delay/echo issue is called latency, "monitor latency" to be precise.

The situation was quite disturbing, and I couldn't proceed with my project until I solved this problem. I had never encountered this monitoring issue on analog systems I had used in the past.

I assumed perhaps I had configured the MOTU 2408 hardware incorrectly, but it turns out no onboard solution existed for that device. All sources claimed a remedy would require the use of alternate hardware. But I would soon discover a simple solution by monitoring at a different point in the audio chain. And you may want to do so if you encounter a disturbing or even noticeable amount of latency and can't find a software solution.

In a nutshell, I recommend including a mixer in your audio chain and monitoring your input source at the mixer ... or if you audio interface allows, simply monitor there. This article shows a number of ways to do so. Jump to the illustrations below if you want to get to the crux of it without reading the provided explanations.

Software manufacturers promise low latency or "zero latency" via software settings, and that can reduce the issue, but I always found that those solutions taxed the computer, and didn't resolve the issue sufficiently.

The prevalence of audio monitor latency issues

Monitor latency is pretty a relative complicated topic, and it blindsides and frustrates most people when they first set up in their home digital recording studios. Pretty much everyone bumps their head on this issue, so if you're here reading this, welcome to the club.

Click this link to see how often low-latency monitoring is discussed. And though "zero-latency" is technically impossible, see how often zero-latency monitoring is discussed.

The best article I've read to date is on the PreSonus site.

It'll whack you upside your greatest musical sensibility

Musical timing is of the utmost importance to me, and the delayed monitor signal made accurate overdubbing virtually impossible. Recording artists should be as comfortable as possible when recording, and above all, that means working in an environment that allows them to overdub their instrument or vocal in sync with previously recorded tracks.

When searching for solutions I've encountered a couple of significant surprises:

Understanding and reducing latency

In this section we'll look at the nature of latency, what causes it, and various methods for eliminating it. In general we'll explore inexpensive solutions that only require:

If you want to jump ahead to the three solutions, they are here: a, b, c

The latency loop

Monitor latency occurs when an audio signal runs through the computer and back to you. That trip takes time. If it takes more than 30 or 40 milliseconds, you will hear two separate sounds:

a) the sound you make

b) the return of the sound you made (the latency echo)

Latency solutions

There are a number of a solutions to monitor latency, all of which require monitoring "direct" at the interface or "monitoring at the mixer"— in essence this means, "sending the input signal directly to the headphones AND not listening to it through the recording software.

I will illustrate the topic of "monitoring at the mixer" here in great detail. It's relatively simple to create a manageable setup, depending on your needs. I provide a few diagrams for various scenarios below. 

NOTE: It's important to understand that any electronic circuit will have some amount of latency. Zero-latency would be idea, but it takes time to move stuff—even electrical impulses along a wire. Low-latency is considered acceptable when the delay ia below the threshold of human perception. Audio mixers usually have a 4 to 6 ms latency—and while that amount of latency is not humanly perceptible, it may add some phase shift coloring to the tone of the sounds; however, even if this occurs in monitoring, it will not affect the recording, unless you go to some lengths to route it back in!)

Also, most digital audio recording systems tout "software based" low-latency. This relies on reducing the size of the audio buffers, and in my opinion this is NOT an ideal solution.

Here's solution B, the simplest setup, which I will return to in greater detail.

monitor without latency, without a mixer

Monitoring "at the mixer"

Latency usually enters the threshold of perception when you have a delay longer than 30ms to 60ms. When monitoring overdubs even minor latency becomes painfully apparent. The latency delay is a problem when trying to play along with prerecorded material, a metronome, or drum "click-track" within the audio software.

When I first encountered latency I thought I would find a software setting that would entirely alleviate the latency. Not so in my experience; computers just aren't fast enough. My very expensive MOTU 2408 audio interface was unable to eliminate latency because (as an early generation audio interface, and like many of its audio interface peers) it did not have hardware patch through; in other words it had no built-in mixer.

One solution involved hooking up an outboard mixer so I could monitor at the mixer. This allowed me to quickly and comfortably finish my initial project. However, I'll begrudgingly say, I never expected that I would need a to use and external mixer to comfortably overdub; relying on a mixer complicates my setup and makes it less portable. But it works, and with a mixer and a few cables you'll be able to duplicate one of the scenarios illustrated here.

We're all looking for solutions

In my search for a solution to monitor latency I discovered that there were lots of people struggling to resolve or work around audio software latency:

What's an acceptable level of latency?

The Hass Effect states that:

In my personal experience all of these Hass Effect premises are true. And I've witnessed countless people perceive these effects.

Specifications and buffers

Vendors of digital audio software and hardware tout "low latency", promising delays as low as 12 milliseconds, achieved by lowering the audio buffers in the audio software, and that this can be WITHOUT using a mixer!

The promise of sub 12 millisecond latency is exciting. An analog mixer has a latency of 3 to 5ms, and that's never bothered me! So, if we accept the Hass Effect premise, 12ms latency should be more than acceptable. But my experience with low latency promises consistently contradicts industry claims of 12ms latency.

At best, by lowering buffers, I hear latency in the 100ms range, which is a whopping tenth of a second! Unfortunately lowing the buffers may cause the unpleasant side effect of dropping samples during playback. So in my experience, buffer twiddling fails to actually adequately address the initial problem of latency, and it may cause the side effect of dropped samples. Not a win-win situation.

More realistically manufacturers now hawk their hardware latency solutions. (Um, because software solutions don't really work?) The new professional interfaces indeed offer low latency simply because they include a built-in mixer, thereby allowing you to monitor "at the mixer" within the audio interface. Additionally these mixers usually have access to onboard effects software that allows you to insert effects like reverb, thus providing an excellent monitoring environment for overdubbing. But at a price, usually from $500 to $1000+.

Resolving monitor latency

But what if you want to record and overdub with whatever equipment is available? It is possible to eliminate latency with any setup, without spending big $$$ to create a working home studio. And that's what the remainder of this article is about.

To resolve latency all you really need is:

For a software standpoint, the real key is muting the record enabled track, so it is not sent to you monitor outputs, like Built-in Output 1-2. This is how you eliminate the foldback of the live input, the source of the latency.

NOTE: My diagrams refer to Digital Performer (by MOTU). This is one of the top multi-track digital audio applications for recording, editing, and mixing audio. But anywhere I say Digital Performer, the same logic applies if you are using any top tier DAW (digital audio workstation) application, such as:

That's all for now, though I plan to write more on the pros and cons of the various solutions I've diagramed below.

 

monitor without latency, without a mixer

 

 

 

Monitor without latency without using a mixer

monitor with zero latency with a mixer

 

Solutions a, b, c

logo